Gain protection when you are disabled. Gain might when you break out of a stun. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, launch, and taunt.
Recharge: 35s
5×
Might (10s):
Increased outgoing damage; stacks intensity.
Protection (5s):
Incoming strike damage decreased by 33%; stacks duration.