Overload Water

Overload Water

Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
Recharge: 20s
StunBreak
Healing: +392 Healing Power
Final Heal: +3220 Healing Power
Regeneration (8s):
Gain health every second; stacks duration.
Vigor (5s):
Endurance regeneration increased by 50%; stacks duration.
Conditions Removed per Pulse: 1
Interval: 1s
Radius: 360
Water Attunement Recharge: 20s
Number of Allied Targets: 10
Number of Allied Targets: 5

Frost Aura (4s):
Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
(Only if Unstable Conduit is selected)

Affected by Traits