Steal Warmth

Steal Warmth

Gain vigor and chill your marked target. Gain stealth if malice is at or above the threshold.
Range: 1500
Recharge: 0.5s
Damage
Malice Threshold for Stealth: 5
Stealth (3s):
Currently invisible. Ends if you deal damage.
Vigor (10s):
Endurance regeneration increased by 50%; stacks duration.
Chilled (3s):
Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
Maximum Count: 2

Stealth (4s):
Currently invisible. Ends if you deal damage.
(Only if Meld with Shadows is selected; Replaces fact 5)

Affected by Traits