Steal Strength

Steal Strength

Gain might and weaken your marked target. Gain stealth if malice is at or above the threshold.
Range: 1500
Recharge: 0.5s
Malice Threshold for Stealth: 5
Stealth (3s):
Currently invisible. Ends if you deal damage.
Maximum Count: 2
Damage
5× Might (12s):
Increased outgoing damage; stacks intensity.
Weakness (8s):
Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.

Stealth (4s):
Currently invisible. Ends if you deal damage.
(Only if Meld with Shadows is selected; Replaces fact 4)

Affected by Traits