Steal Time

Steal Time

Gain quickness and slow your marked target. Gain stealth if malice is at or above the threshold.
Range: 1500
Recharge: 0.5s
Malice Threshold for Stealth: 5
Stealth (3s):
Currently invisible. Ends if you deal damage.
Maximum Count: 2
Damage
Quickness (3s):
Skills and actions are faster.
Slow (3s):
Skills and actions are slower.

Stealth (4s):
Currently invisible. Ends if you deal damage.
(Only if Meld with Shadows is selected; Replaces fact 4)

Affected by Traits