Steal Durability

Steal Durability

Gain protection and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold.
Range: 1500
Recharge: 0.5s
Malice Threshold for Stealth: 5
Stealth (3s):
Currently invisible. Ends if you deal damage.
Maximum Count: 2
Damage
Protection (5s):
Incoming strike damage decreased by 33%; stacks duration.
10× Vulnerability (5s):
Damage and condition damage taken are increased; stacks intensity.

Stealth (4s):
Currently invisible. Ends if you deal damage.
(Only if Meld with Shadows is selected; Replaces fact 4)

Affected by Traits