Charge

Charge

Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Range: 1200
Recharge: 40s
Damage
Damage
Final Strike Damage
Final Strike Damage
3× Stability (15s):
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Chilled:
Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
Crippled:
Movement speed decreased by 50%; stacks duration.
Launch: 400
Knockdown: 1s
Number of Hits: 10
Immobile:
Unable to move; stacks duration.

Damage
(Only if Necromantic Corruption is selected; Replaces fact 3)
Damage
(Only if Necromantic Corruption is selected; Replaces fact 4)
Final Strike Damage
(Only if Necromantic Corruption is selected; Replaces fact 5)
Final Strike Damage
(Only if Necromantic Corruption is selected; Replaces fact 6)

Affected by Traits