Water Spirit
Water Spirit
Spirit. Summon a water spirit that causes nearby allies to heal when attacking. Spirits lose health when granting boons to allies and die if the summoner moves out of range.
Recharge: 20s
Healing: +805
Healing Power
Water Spirit (6s):
Heal yourself upon striking a foe.
Heal Cooldown: 10s
Number of Targets: 10
Radius: 600
Distance: 5000
Interval: 3s
Health Loss per Interval: 7.5%
Health Loss per Interval: 5%
(Only if Nature's Vengeance is selected; Replaces fact 9)