Last Stand
Last Stand
Cast Lesser Balanced Stance when you are disabled.
Duration Increase: 25%
Vigor (6s):
Endurance regeneration increased by 50%; stacks duration.
Lesser Balanced Stance
Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
Recharge: 40s
StunBreak
Balanced Stance (4s):
Periodically gain stability. Immune to critical hits.
2×
Stability (1s):
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s):
Movement speed increased by 33%; stacks duration.
Boon Application Interval: 1s
Balanced Stance (5s):
Periodically gain stability. Immune to critical hits.
(Only if Last Stand is selected; Replaces fact 3)