Charge
Charge
Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
Movement speed decreased by 50%; stacks duration.
Unable to move; stacks duration.
(Only if
Necromantic Corruption is selected; Replaces fact 3)
(Only if
Necromantic Corruption is selected; Replaces fact 4)
(Only if
Necromantic Corruption is selected; Replaces fact 5)
(Only if
Necromantic Corruption is selected; Replaces fact 6)