Convergence

Convergence

Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
Recharge: 8s
Damage
Weakness (3s):
Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.
Fury (3s):
Critical Chance increased by 20%; stacks duration.
Number of Targets: 5
Radius: 240
Delay: 1s