Dual Orbits: Water and Air
Dual Orbits: Water and Air
Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is
Range: 130
Recharge: 18s
Icy Coil (15s):
Reduced incoming condition damage.
Vulnerability (6s):
Damage and condition damage taken are increased; stacks intensity.
Damage
Crescent Wind (15s):
Increased critical chance.
Weakness (2s):
Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.
Damage
Number of Targets: 2