Last Stand

Last Stand

Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Duration Increase: 25%
Vigor (6s):
Endurance regeneration increased by 50%; stacks duration.

Lesser Balanced Stance

Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
Recharge: 40s
StunBreak
Balanced Stance (4s):
Periodically gain stability. Immune to critical hits.
2× Stability (1s):
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Swiftness (3s):
Movement speed increased by 33%; stacks duration.
Boon Application Interval: 1s

Balanced Stance (5s):
Periodically gain stability. Immune to critical hits.
(Only if Last Stand is selected; Replaces fact 3)

Affects Skills