Depth of Elements

Depth of Elements

Build up elemental energy when you strike foes. Energy is consumed to imbue the Jade Sphere with different elements, creating combo fields and granting boons to allies in the area.
Gain access to Augments.

Fire Sphere

Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Damage
Damage
Number of Targets: 5
Radius: 240
Might (10s):
Increased outgoing damage; stacks intensity.
Might (8s):
Increased outgoing damage; stacks intensity.
Combo Field: Fire
Interval: 1s

Might (20s):
Increased outgoing damage; stacks intensity.
(Only if Sphere Specialist is selected; Replaces fact 6)
Might (12s):
Increased outgoing damage; stacks intensity.
(Only if Sphere Specialist is selected; Replaces fact 7)

Water Sphere

Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Damage
Damage
Number of Targets: 5
Resolution (2s):
Incoming condition damage decreased by 33%; stacks duration.
Resolution (1s):
Incoming condition damage decreased by 33%; stacks duration.
Combo Field: Water
Interval: 1s
Radius: 240

Resolution (3s):
Incoming condition damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 5)
Resolution (2s):
Incoming condition damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 6)

Air Sphere

Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Quickness (1s):
Skills and actions are faster.
Quickness (1s):
Skills and actions are faster.
Combo Field: Lightning
Interval: 1s
Radius: 240
Damage
Damage
Number of Targets: 5

Quickness (2s):
Skills and actions are faster.
(Only if Sphere Specialist is selected; Replaces fact 2)
Quickness (2s):
Skills and actions are faster.
(Only if Sphere Specialist is selected; Replaces fact 3)

Earth Sphere

Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Damage
Damage
Number of Targets: 5
Protection (2s):
Incoming strike damage decreased by 33%; stacks duration.
Protection (1s):
Incoming strike damage decreased by 33%; stacks duration.
Combo Field: Poison
Interval: 1s
Radius: 240

Protection (3s):
Incoming strike damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 5)
Protection (2s):
Incoming strike damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 6)