Depth of Elements
Depth of Elements
Build up elemental energy when you strike foes. Energy is consumed to imbue theGain access to
Fire Sphere
Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Damage
Damage
Number of Targets: 5
Radius: 240
Might (10s):
Increased outgoing damage; stacks intensity.
Might (8s):
Increased outgoing damage; stacks intensity.
Combo Field: Fire
Interval: 1s
Might (20s):
Increased outgoing damage; stacks intensity.
(Only if Sphere Specialist is selected; Replaces fact 6)
Might (12s):
Increased outgoing damage; stacks intensity.
(Only if Sphere Specialist is selected; Replaces fact 7)
Water Sphere
Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Damage
Damage
Number of Targets: 5
Resolution (2s):
Incoming condition damage decreased by 33%; stacks duration.
Resolution (1s):
Incoming condition damage decreased by 33%; stacks duration.
Combo Field: Water
Interval: 1s
Radius: 240
Resolution (3s):
Incoming condition damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 5)
Resolution (2s):
Incoming condition damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 6)
Air Sphere
Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Quickness (1s):
Skills and actions are faster.
Quickness (1s):
Skills and actions are faster.
Combo Field: Lightning
Interval: 1s
Radius: 240
Damage
Damage
Number of Targets: 5
Quickness (2s):
Skills and actions are faster.
(Only if Sphere Specialist is selected; Replaces fact 2)
Quickness (2s):
Skills and actions are faster.
(Only if Sphere Specialist is selected; Replaces fact 3)
Earth Sphere
Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement.
Recharge: 15s
Damage
Damage
Number of Targets: 5
Protection (2s):
Incoming strike damage decreased by 33%; stacks duration.
Protection (1s):
Incoming strike damage decreased by 33%; stacks duration.
Combo Field: Poison
Interval: 1s
Radius: 240
Protection (3s):
Incoming strike damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 5)
Protection (2s):
Incoming strike damage decreased by 33%; stacks duration.
(Only if Sphere Specialist is selected; Replaces fact 6)