Spirit of Nature

Spirit of Nature

Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies. Spirits lose health when their passive activates and die if the summoner moves out of range.
Recharge: 120s
Healing: +101 Healing Power
Interval: 1s
Radius: 600
Number of Allied Targets: 10
Distance: 5000
Health Loss per Interval: 3%

Health Loss per Interval: 2%
(Only if Nature's Vengeance is selected; Replaces fact 7)

Affected by Traits