Overload Earth

Overload Earth

Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overl
Recharge: 20s
StunBreak
Damage
Crippled (3s):
Movement speed decreased by 50%; stacks duration.
Bleeding (9s):
Deals damage every second; stacks intensity.
Immobile (4s):
Unable to move; stacks duration.
Protection (1s):
Incoming strike damage decreased by 33%; stacks duration.
3× Stability (4s):
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Interval: 1s
Storm Duration: 4s
Radius: 240
Number of Targets: 10
Number of Targets: 5
Combo Finisher: Blast (100%)

Magnetic Aura (4s):
Reflect projectiles with magnetic energy.
(Only if Unstable Conduit is selected)
4× Stability (4s):
Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
(Only if Harmonious Conduit is selected; Replaces fact 8)

Affected by Traits