Dual Orbits: Air and Earth
Dual Orbits: Air and Earth
Dual Attack. Summon projectiles of air and earth that circle around you, striking enemies they pass through. While the air projectile is active, your chance to critically strike is increased. While the earth projectile is active, you take reduced damage f
Range: 130
Recharge: 18s
Crescent Wind (15s):
Increased critical chance.
Weakness (2s):
Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.
Damage
Rocky Loop (15s):
Reduced incoming strike damage.
Bleeding (3s):
Deals damage every second; stacks intensity.
Damage
Number of Targets: 2